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Introducing TardoMod and TardoCTFJump to page : 1 Now viewing page 1 [25 messages per page] | View previous thread :: View next thread |
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| SuperRetardo |
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uber n00b Posts: 1 | A bunch of you guys (and gals) know me from your server, some from mine, and for those that don't I'm part of the =KT= clan. So I've been tinkering around with the RTCW and ET source codes for about a year now, and I just wanted to let you guys know I'm really close to finishing, for release, one mod for each game. -Callvote/Vsay exploits sewn up. A couple of more things: 1. Both will run on Linux and Windows. Mac, well I'm not figuring out how to compile for it. I just got Code::Blocks up and running with GNU Make, I'm not gonna figure out another compiler. 2. When I find the time/money to get this stuff hosted, it'll all be open-source (of course not FSL's, but stil "Open" nonetheless. 3. Just figured I'd help to add back to the gaming community that's brought me a whole lot of fun over the years. While TardoMod may be a little bit late, and it might follow in the shadow of S4NDMOD, I think it'll help add a lot back to the community. 4. Rumor has it, the game engines for both are to be GPL'd or at least open source'd when either Rage or Brink is released this year (along with idTech 4). If that's the case, then expect a whole reconstruction of these mods with some "graphical enhancements" (think Xreal/UrT's new Renderer).
But yeah just a reminder, these mods are going to be cross-platform. Code::Blocks w/GNU C + Make rocks. | ||
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| |XA|JBlood |
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![]() Extreme Veteran Posts: 309 ![]() ![]() ![]() Location: Planet Earth, I think | Yeah bro. I remember you. I rememberyou talking about this mod. Good luck with it. I 'll definitly play it. | ||
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Introducing TardoMod and TardoCTF